Technology and Realisation is what can transform an idea into something more tangible and applicable. Low-fi prototypes and concepts are often great when getting started, but at a certain point, the project reaches a level of complexity that needs to be shown and experienceable, rather than explained to be well understood.

In the past year, I have used programming, Arduino and 3D modeling to help realise my prototypes. For Creative Programming, I used processing, a java language aimed at creating visuals, sometimes in combination with physical prototypes. In processing, I created a landscape and a controllable Rocketship using Arduino and HC-SR04 sensors. For Creative Mechanics we were tasked with creating a kinetic reaction, I designed the Kinetic Coffee machine. To build and design the parts for this I created 3D models using Solidworks. Lastly, for creative electronics I created ParkMate through Arduino and programming. This toy car had built-in parking sensors, LEDS and buzzers that went off depending on the distance from certain objects. I really enjoyed how these techniques gave my prototypes more depth, but definitely struggled with the complexity of these technologies. I don’t have an aptitude for this manner of realisation, which is why practice and variation is crucial. I really want to continue practicing my use of circuiting and soldering. I want to learn how to do this properly.

I will attend the annual lucid soldering workshops in September and will use these skills in my first prototype that requires technology and breadboards. This prototype will be done before the end of the first semester.
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